Digital Media: Human-Technology Connection examines what it is like to be alive in today's technologically textured world and showcases specific digital media technologies that make this kind of world possible. So much of human experience occurs through digital media that reflection on the process and proliferation of digital consumption has become necessary. This book takes on that task through an interdisciplinary array of sources including philosophy, media studies, film studies, media ecology, and philosophy of technology. When placed in the interpretive lenses of artifact, instrument, and tool, digital media can be studied in a uniquely different way that pushes the boundaries on production, distribution, and communication and alters the way humans and technology connect with each other and the world.
In the first section, Raw Materials, Stacey O'Neal Irwin examines pertinent concepts like digital media, philosophy of technology, phenomenology and postphenomenology . In the second, Feeling the Weave, Irwin uses the postphenomenological framework, to explore empirical cases focused on deep analysis of screens, sound, photo manipulation, data-mining, aggregate news and self-tracking. Postphenomenological concepts like multistability, variational theory, microperception, macroperception, embodiment, technological mediation are explored.
Digital Media demonstrates that digital media technologies and digital content are not neutral. They texture the world in multiple and varied ways that transform human abilities, augment experience, and pattern the world in significant ways.
Inhaltsverzeichnis
Preface
Acknowledgements
Foreword
Section 1: Raw Materials
Chapter 1: Exploring the Texture
Chapter 2: Describing Digital Media
Chapter 3: Digging
Section 2: Feeling the Weave
Chapter 4: Case: The Screen
Chapter 5: Case: Dwelling in digital Sound
Chapter 6: Case: Earbud Embodiment
Chapter 7: Case: Being-In-The World-With my iPod
Chapter 8: Case: Dubstep
Chapter 9: Case: The Photoshop Aesthetic
Chapter 10: Case: Data mining
Chapter 11: Case: Aggregate News
Chapter 12: Case: Self Tracking
Epilogue