Articulates Adam Smith's model of human sociality, illustrated in experimental economic games that relate easily to business and everyday life.
Inhaltsverzeichnis
1. Humanomics spans the two worlds of Adam Smith: sociality and economy; 2. Words and meaning in Adam Smith's world; 3. Conduct in the social universe; 4. Frank Knight preemptively settles the horse race; 5. Axioms and principles for understanding human conduct; 6. Propositions predicting context-specific action; 7. Propriety and sympathy in a rule-governed order; 8. Trust game discoveries; 9. The ultimatum game as involuntary extortion; 10. Designing, predicting, and evaluating new trust games; 11. Reconsidering the formal structure of traditional game theory; 12. Narratives in and about experimental economics; 13. Adam Smith's program for the study of human socio-economic betterment: from beneficence and justice to the Wealth of Nations.