This volume LNCS constitutes the refereed proceedings of the 13th International Conference on Games and Learning Alliance, GALA 2024, held in Berlin, Germany during November 20-22, 2024.
The 30 full papers and 15 short papers were carefully reviewed and selected from 103 submissions. They focus on Designing for Engagement; , Sustainability and Environmental Literacy in Serious Games; Detecting Deception and Developing Leadership; Futures Literacy; Serious Games for Health and Immersive Learning.
Inhaltsverzeichnis
Advances in Game Based Learning: AI, Adaptive Expertise, and Language Acquisition
. - A Growing Community of Practice on Games and Learning A Literature Review with Bibliometric and Thematic Analyses. - Gameplay performance as a predictor of Adaptive Expertise in primary school students. - Cipher in Classrooms Evaluating Digital Game Based Language Learning for Irish Vocabulary Acquisition. - Involving teachers in gamified learning activities using generative artificial intelligence tools. - Exploring the Potential of Game Based Learning in AI Ethics Education. - Design and Pilot Evaluation of an RPG Game for Self-Assessment of Informatics and Economics Knowledge in Secondary Education. - Using LLMs to Adapt Serious Games with Educators in the Loop. -
Designing for Engagement: Cognitive and Emotional Responses in Serious Games. -
Establishing a new computational method to predict effects of gaming A feasibility study on growth mindset. - Is There Cognitive Engagement When They Comment ' Haha' A Dynamic Analysis of Cognitive and Emotional Engagement in Game Video Comments. - The role of feedback type and task performance on concurrent emotions and interest during game based learning. - On the Design of Gamified Learning Analytics for Immersive Virtual Reality Games. -
Adding Chance to a Serious Game s Mechanics to Encourage Action in Uncertain Situations. - Evaluating Phillips Game Rewards Taxonomy implications for the Gamification Design. -
Sustainability and Environmental Literacy in Serious Games. -
Design and Evaluation of a Serious Game on Household Sustainability. - Graveler Global Awareness Education through Virtual Voyages. - Wicked Problems as a Frame to Teach Environmental Literacy in a Digitally Mediated Seminar Game. - Detecting Experts Using a MiniRocket Gaze Direction Time Series Classification of Real Life Experts Playing The Sustainable Port. -
Detecting Deception and Developing Leadership: Games Tackling Real World Challenges. -
" Deception Detected! " A Serious Game on Detecting Dark Patterns. - HeartGuard VR Immersive Romance Scam Education. - Virtual battlefields the rise of video games inspired by war in Ukraine. - Use of Game Design and Game Elements in Serious Project Management Games. - Asking the Experts A Delphi Method Investigation into Serious Games for Leadership Development. - Development of a Simulation to aid Navigation in First year CS Students. -
Futures Literacy: Games for Civic Participation and Futures Thinking. -
Making games to make futures Playfully co designing games for civic learning and thinking about futures. - Envisioning Futures Through Play Embodiment Techniques For Futures Thinking In Business Contexts. -
Learning Participatory Budgeting via Collaborative World-Building A Case Study of Empaville. - Horizon Makers A Serious Game for Activating Futures Literacy Skills. -
Serious Games for Health and Immersive Learning: E Health and Pharmacology. -
Games as a non pharmacology therapy for chronic pain a mixed method pilot study in older people. - Serious Games as Emerging E Health Interventions Design of an Exergame for the SMILER Project. - Escape from PharmaZ a Game to Boost Pharmacophore Learning through Immersive Augmented Reality. -
Short Papers. -
Online Learning Platform and Gamification Features Preferences Gender Based Analysis among Estonian Students. - Motion Design for Emotion Design. - Comparing Interaction Modalities in VR Serious Games A Study on Learning Effects. - Gamification and Artificial Intelligence in the Educational Context Analysis of Scientific Literature. - uFood Concept for a Serious Moral Game on Social Media Marketing. - Historical Tabletop Role Playing Games Integrating Historical and Cultural Content to create your Character. - Modelling and verification of asymmetric role playing scenarios for learning with Petri nets. - Combining 360° Spaces and Social VR. - Puzzle Playground Teaching VR interactions through a puzzle game. - Experiencing Forced Migration A Participatory Approach to Developing a Serious Video Game. - Learning through designing A visual inquiry tool for digital educational escape games. - Evaluation of Escapade An Engaging, Collaborative Multi Role Learning Game on History. -
Promoting Cognitive and Psychosocial Rehabilitation With a Co Designed Multiplayer Serious Game. - Playful adult learning LEGO as a playful and pedagogical approach. - AI wareness Fostering teachers awareness of Artificial Intelligence through a Board Game.
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